The opponent flashes a move. You pick the correct counter.
Fast and accurate = high score. 3 wrong = you're out.
| GRAB | → breaks | BLOCK |
| HK | → beats | GRAB |
| LP | → safe vs | BLOCK |
| BLOCK | → counter w | GRAB |
| DODGE | → counter w | HK |
| CHARGE | → punish w | GRAB |
| SPECIAL | → block it | BLOCK |